![]() I tried no designating any city state start location, no good. Regarding city states, the 6-Armed Snowflake does not allow to change the number of city states. It is hard coded to 9. I tried placing 9 "Random City State" start location, no good. I just left those at Random and started the game in Step 7 with all civs Random and there was no correlation between the civs actually selected in the World Builder file versus the ones generated in the game. Also It apparently doen't matter which civs are selected when generating the map in Step 2. With designation set to "Random Player" I never experienced stacked starts. It is important to click on each starting location and change the designation from "Player" to "Random Player", otherwise starting a game in step 7 often stacked 2 civs at the same starting location for some reason. NOTE! The map generated in step 2 has pre-placed player starting locations. I ignored the other settings (I didn't test the No Barbarians or No Tribal Villages checkboxes) Paste the map to the location in Step 1, and rename the file to Balanced6.Civ6MapĦ. Navigate to C:\Users\Joshua Peterson\Documents\My Games\Sid Meier's Civilization VI\Saves\WorldBuilder and copy the new map file that was saved in Step 4. I was able to start games with randomly named maps.ĥ. I don't think the name at this step is important. I did not turn any water into land tiles or vice versa.Ĥ. I added a couple continent designations, changed terrain, adding resources
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