To install Gideros on your Windows operating system, download the Windows version of Gideros from. exe file to launch the installation wizard. The first dialog will allow you to select the components we are going to install. You can leave all the components as selected by default and proceed by clicking on the Next button. The next dialog will allow you to choose the directory where you want to install Gideros. You may provide any directory you want by clicking on the Browse button and navigating to your desired directory, or leave the default value and proceed by clicking on the Install button.Īfter that, the Gideros installation will start copying all the needed files and you will see the progress bar filling. When it completes, there will be a Completed message displayed and you may click on the Close button to finish the installation.Īfter that, you may launch Gideros Studio from your provided install location or from the Start menu, if you had chosen the default option to create shortcut there. Now enter the name of your project, for example, New Project. Change the location of the project if you want to or leave it set to the default value, and click on OK when you are ready. Note that the Start Page is automatically closed and the space occupied by the Start Page is now free. This will be your coding pane, where all the code will be displayed.īut first let's draw our attention to the Project pane, where you can see your chosen project name inside. In this pane, you will manage all the files used by your app. One important thing to note is that file/folder structure in Gideros Project pane is completely independent from your filesystem. This means that you will have to add files manually to the Gideros Studio Project pane. They won't show up automatically when you copy them into the project folder.Īnd in your filesystem, files and folders may be organized completely different than those in Gideros Studio. To see the difference between designing your code with classes or not.This feature gives you the flexibility of managing multiple projects with the same code or asset base. You can refer to “Jumping Ball” and “Jumping Balls” examples It’s possible to implementĪ whole game without creating custom classes. Whether to use inheritance or not is related to your programming taste. Local player = Player.new() - after Player instance is created, init function is called do the initialization of Player instance When an instance is created, init function is called to do the initialization: Player = Core.class(Sprite) Stage:addChild(Player.new()) - create and add a player instance to the stage Player = Core.class(Sprite) - create your own player class Menu = Core.class(Sprite) - create your own menu class For example, you can create your EventDispatcher class as: MyEventDispatcher = Core.class(EventDispatcher)īy using Inheritance, you can design and implement the visual elements of your game separately: StartButton = Core.class(Sprite) - create your own start button class Or inherit from Gideros API’s own classes ( EventDispatcher, Sprite, etc.). YouĬan create your own classes like: M圜lass = Core.class() For example, to createĪ Sprite, Texture, Bitmap and a Timer instance: local sprite = Sprite.new()Ĭore.class function is used to create your own classes through inheritance. Instances in Gideros is created through new function. Gideros API is a Lua table with a metatable attached. Gideros follows the same paradigm in its API design. (For the detailed discussion of object oriented programming in Lua, please refer to ) Therefore, it is possible to emulate OO programming and In Lua, each object can define its own behaviour But Lua is a multi-paradigm language and have roots from Lua does not support classes the way that languages like C++, Java andĪctionScript do.
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